First Contact Entertainment
ANIMATOR - January 2019 to Present
Created hand keyed and motion capture animation for virtual reality video games. Did storyboarding, layout, and final camera and character animation for marketing cinematics. Took initiative to write department documentation, including tool suite documentation, tutorials, and best practices guidelines. Assisted tech art team with rigging as needed.
•Firewall: Zero Hour
•Solaris: Offworld Combat
ANIMATOR - April 2017 to January 2019
Created narrative focused animations for virtual reality and augmented reality projects. Storyboarded, pre-vized, rigged, and animated conceptual UI and environmental elements.
•Blade Runner 2049: Memory Lab
•Two unannounced projects
ANIMATOR - May 2016 to February 2017
Created keyframe animations of characters, quadruped and winged creatures, environment assets, and UI elements. Worked directly with clients and art director to execute their vision.
•House Flip w/ Chip and Jo
SKILLS AND SOFTWARE
Unreal Engine 4
Gnomon School of Visual Effects
ANIMATION, DIGITAL PRODUCTION FOR ENTERTAINMENT - April 2014 to March 2016
Focused on fundamental animation concepts, software techniques and acting skills to capture believable and appealing character performances. Studied both traditional and computer animation methods.
Co-founded a social club for animators and others interested in animation. Booked speakers and organized events to promote peer critiques, interpersonal skills, and professional communication.
Awards and Recognition
THEATRICAL: DIGITAL/MOBILE - 2018
Blade Runner 2049: Memory Lab took home a Bronze Clio at the 2018 Clio Awards. Lead Animator.