
Senior Animator with 8+ years of experience delivering high-fidelity gameplay and cinematic animation for acclaimed AAA and VR/AR titles. Expert in Maya and Unreal Engine with a proven ability to enhance player immersion and streamline production pipelines. Contributed key animations to the Clio Award-winning VR experience Blade Runner 2049: Memory Lab.
Professional Experience
PlayStation – Bend Studio | Animator | March 2022 – June 2025
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Animated a wide range of characters, creatures, and complex mechanical assets for an unannounced AAA title, focusing on immersive gameplay and cinematic sequences using Maya.
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Pitched and documented animation systems, providing a clear blueprint for engineering and design that was adopted for the pre-production phase.
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Created basic rigs and Python/MEL scripts to accelerate animation testing and system iteration, improving workflow efficiency for the animation team.
First Contact Entertainment | Senior Animator | January 2019 – February 2022
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Delivered high-fidelity, hand-keyed and motion capture animations for VR first-person shooters, specializing in weapon handling and immersive view model interactions.
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Spearheaded the creation of the animation department’s best-practices documentation, ensuring visual consistency across the team.
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Projects: Firewall: Zero Hour, Solaris: Offworld Combat
Magnopus | Animator | Apr 2017 – January 2019
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Contributed key narrative animations to the Clie Award-winning VR experience Blade Runner 2049: Memory Lab.
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Spearheaded previsualization of core gameplay sequences and implemented rigged characters into the Unreal Engine pipeline for rapid prototyping.
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Projects: Blade Runner 2049: Memory Lab (Clio Award), CNN VR
Section Studios | Animator | May 2016 – February 2017
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Developed game-ready keyframe animations for a diverse range of assets including quadruped creatures, humanoid characters, and UI elements for mobile titles.
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Partnered directly with clients and art directors to establish visual style and deliver high-quality assets under tight, milestone-driven deadlines.
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Projects: Eclipse, House Flip w/ Chip & Jo, Awake VR
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SKILLS AND SOFTWARE
Core Competencies
Gameplay Animation, Cinematic Animation, Motion Capture, Keyframe Animation, Previsualization, Animation Systems Design
Software
Maya, Unreal Engine, MotionBuilder, Blender, Adobe Creative Suite
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Technical Skills
Rigging, Mel/Python Tool Scripting (Basic), Perforce
Education
Gnomon School of Visual Effects | Digital Production for Entertainment | Apr 2014 – Mar 2016
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Focused on traditional and computer animation techniques, acting fundamentals, and animation principles.
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Co-founded animation club to promote peer feedback, interpersonal communication, and guest mentorships.
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